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DITCH THE WITCH

An Endless Runner inspired by Race the Sun

Pitch:

"Take off on a broom and dash through vast woods and tight caves

as you escape its owner who can use magic to bend nature to her will."

Project Overview

The team:

  • 3 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 6 Game Programmers

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Production time:

  • 5 weeks half-time = Around 100 hours.

Engine:

  • Unity

Main contributions:

  • Creating section 1-2 and 4-5 of Level 1, from start to finish

  • Assisting with finalizing sections 3 & 6 of Level 1

  • Creating the mushroom forest & cave section in Level 2​

  • Member of taskforces for game design, metrics & player

  • Tuning player movement and feel together with Level Design Team and Programmers

  • Level art for all 5 sections of Level 1, and the Mushroom section of Level 2.

Project showreel

Martin Trosell

trosell.martin@gmail.com

+46 70 590 6915

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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  • LinkedIn
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