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DIVER'S DESCENT

A mobile puzzle game inspired by Lara Croft: GO

Pitch:

"Beware of lurking terrors as you dive into the deep sea,

solving puzzles to unveil the mysteries of a forgotten civilization"

Project Overview

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 5 weeks half-time = Around 100 hours.

Engine:

  • Unity as a level editor

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Main contributions:

  • Creating a paper-design setup, allowing Level Designers to mock up all puzzles on paper before opening engine. This led to very quick iterations in the early stages.

  • Member of game design taskforce, involved in the ideation and creation of puzzle mechanics

  • Responsible for Level 6-10, and 13-15.

  • Level Arting together with Game Artists

Project showreel

Martin Trosell

trosell.martin@gmail.com

+46 70 590 6915

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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  • LinkedIn
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