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DIVER'S DESCENT
A mobile puzzle game inspired by Lara Croft: GO
Pitch:
"Beware of lurking terrors as you dive into the deep sea,
solving puzzles to unveil the mysteries of a forgotten civilization"
Project Overview
The team:
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2 Level Designers
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4 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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5 weeks half-time = Around 100 hours.
Engine:
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Unity as a level editor

Main contributions:
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Creating a paper-design setup, allowing Level Designers to mock up all puzzles on paper before opening engine. This led to very quick iterations in the early stages.
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Member of game design taskforce, involved in the ideation and creation of puzzle mechanics
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Responsible for Level 6-10, and 13-15.
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Level Arting together with Game Artists
Project showreel
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